AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Onedari sharemate11/3/2023 Welcome to part 3 of our walkthrough of the Pikuniku Adventure Mode! Whilst this game is quite linear, there are still some moments and puzzles that may leave you scratching your head. As the title suggests, we’ll be fighting a robot and restoring power to the hideout. When we left off from part 2, we had just defeated the robot boss in the forest and we were heading out of the secret base. As you’re about to leave, one of the rebels will stop you and give you the Water Hat. Make you way back to the surface and proceed to the left out of the forest. Use your Water Hat on this plant and go through the zigzag above in the wall. Make your way through and use your Water Hat on the plant that you land on. Jump onto it and then jump up-right through the zigzags on the wall to reveal a hidden area with a barrel inside. Push it all the way to the left, get up and under it so that you can roll it up the hill and position it on the button so that the door will open and stay open. When you jump into the water, hold down the A button to sink and let go to float back up. Over on the other side to the far left, get underneath the acorn, float up and try to kick it onto the platform where the button is. Position the acorn so that it is on the button and proceed left. Here, we want to kick and move the ball so that it is here… Use the grappling rings on the ceiling to swing your way over the wall and fall down on the other side.ĭon’t forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. Make you way up to the red button and step on it. When the ball is shot upwards and is at its highest point, jump underneath it and kick it from the right so that it’ll land on the left side. Manoeuvre the ball onto the blue button and proceed left. Water the plant here and use that to get up to the next platform. Main Objective: Beat the giant robot of the valley Use the spring button and now you’ll be back up on the surface. Proceed to the far left to where your scarecrow is and kick the robot. This will initiate the second boss fight. This one isn’t really a boss fight per se, it’s more of a boss run away from (not quite as catchy). There are a few hints we can give, like taking advantage of doors that lead more level-grounded routes… All you need to do is run from start to finish and not get caught by the big robot. Jumping over pits (that’s an obvious one) and holding A to turn into a bean in order to go faster when you’re on flat surfaces. When you make it to the end and hide in the little crevice, the rebels will fire the laser on the robot and that’s the end of that. Now you’ll be back in the hideout, celebrating. After a bit of dialogue, you’ll need to turn the power back on. Head through the power door and for these puzzles, we’ll need to allow the current to go from one side to the next. For the first puzzle, kick the green button once, rotating the + in the middle and then kick the power button.įor the second puzzle, kick the blue button twice. Then kick the orange button twice, jump onto the cable and kick the green button in the top-left corner once. Now that the green cable is straight, head back down and kick the blue button twice, the orange button twice and then kick the power button for success!įor the third and final puzzle, kick the white button twice. Kick the red button once so that you can jump onto the cable and kick the green button twice. Now kick the red button again three times so that it is back to where it started and then. go over and kick the power button.Piku, also known as " The Beast", is the protagonist of the story mode of Pikuniku. They is also one of two protagonists (alongside Niku) of the co-op mode. Piku is a red bean creature with two black eyes and two relatively long legs. They can walk, jump, and swim, as well as retract their legs into their body to quickly roll on land or sink in water. Piku can also kick, which is more often useful for moving objects around than for attacking other characters. Piku's legs are extendable, seen in their ability to grapple on hooks. Piku can alter their appearance, and sometimes abilities, by wearing various hats, such as the X-Ray Glasses, Pencil Hat, and Flower Hat. These hats are received from other characters either as gifts or through purchase. Some hats grant abilities that are necessary to complete the game, while others are simply for fun.
0 Comments
Read More
Leave a Reply. |